Street Racing Update

So where should I start?

What am I missing from Car Crushers 2? - Emphasis on racing, as well as the importance of these same races…

This “game” has a good physical model of vehicle behavior, it could have been better… For some cars it is noticeable that if you remove some parts from them, the car will begin to handle differently.
But I already did a similar topic in which I explained. That this needs to be added, so I won’t explain it again. Just read everything here: Fine tuning, or a way to improve the car even further

Let’s now talk about the things that need to be added, would be necessary…
I’ll start with small ones and then move on to more global issues.

So.
“Neon lights”:
You know, it’s not entirely natural - when neon is under your car, it’s just a “light source” that has no explanation of where this light comes from. If at least for some cars we make it so that this illumination is in the form of lamps under the car, AT LEAST FOR SELECTED CARS…

But it’s possible, and I hope that this will be fixed when external tuning of cars appears (it will be possible to change bumpers, hoods, etc.)…

“No normal support for gamepads”:
This is very strange, because people play your game on gamepads. Why can’t you add vibration support. For example, when a player uses the handbrake and the wheels spin, the gamepad could vibrate, hinting that you used the handbrake or your wheels were otherwise locked.
Or for example: You are driving off-road off-road - and your gamepad was vibrating at that moment because you are driving on an uneven surface, which has less grip than on the road…

“There is no difference in the control of different vehicles, with different engine configurations, transmissions and drives for cars”:
Let’s remember what they promise us? - “Physics Simulation”? Right.
But we don’t get it.
Why are Porsche 911 GT3 RS and Porsche 911E no different in behavior, and the latter is even faster, much faster than the “Porsche 911 GT3 RS” in “Stunt Race”?

Although there is a huge difference between the cars, both externally and technically.

Or, why do cars with rear and mid-engine engines not have the ability to change controllability from insufficient (when the gas is held down) to excessive (when you release the gas at a certain speed)?
And therefore, why can’t such cars go into an uncontrolled skid (if the player does not have time to catch the car or if the player releases the gas when the car is cornering at the limit), without a handbrake?

“No normal damage to engine, transmission or chassis”:
We seem to be playing “Physics Simulation”, as it is written according to all the trends … in the sense of deceiving people. In the video game industry.
Why is it not possible to reduce the effectiveness of the brakes on some cars if they have not been improved? (Overheating, and as a result - loss of brake efficiency from their intensive use. Especially if they are “Drum brakes”)
Why does engine damage only make the car accelerate faster? (For example, you could damage and burn the clutch if you constantly hold down the Gas and Brake. And maybe even get “Over-Gas” and break the engine)
Why can’t I damage the suspension to make it work worse? (So ​​that it could stop working on unevenness altogether. Or, for example, the steering mechanism would be damaged and the car would turn worse. Without sawing out the wheel)

As long as you don’t make damage a bigger hazard for players in racing (because if you damage a turbine, for example, you’ll have less power. And you’ll be slower) - then you MUST remove “Physics Simulation” from the title.

“Device in the car does not work”:
Cars have pictures of a speedometer with a tachometer.
Why can’t I see directly from the car what my speed is and what rpm it is…

Even in “1nsane” from 2000 - It is possible to see your speed and the gear you are currently driving in…
AND EVEN THE REARVIEW MIRRORS WORKED!

“Racing Disqualification System”:
It probably infuriates everyone that if there are 4 players in a race, then the first two cars that finish will automatically disqualify those who did not finish from the race. You need to add a timer of 1 minute. What if more than 50% of the participants finished, then a timer will start, during which you can still finish the race!

“Penalties for players who left a race announced by the server early”:
If a player leaves the race before the start, and there were only 3 of them, then this breaks the competition. Therefore, if a player leaves the race, he receives a fine in the form of a very strong reduction in the money earned (10 times) for 6 hours.
From any event, like breaking a car or escaping from the island.

And the first time, if he does this, he will receive a window in which it will be written something like this: “If you continue to withdraw from the races, you will receive a penalty.”

And this restriction can be removed if the player completes “corrective tasks”.
For example, he will take part in a race announced by the server several times without leaving it on his own.

And if the player is good, he hasn’t received any fines recently. Then for participation (if you manage to finish, even if last) in the race, you will receive a multiplier of money/parts/details for 5 minutes.
Not always of course, but sometimes such a message will appear.

“Prestige system in races for participants”:
Look, for example, you are an excellent racer, you drive quite cleanly and quickly. However, you cannot prove in words that you are one.
Then you can make a system that shows the player’s achievements, how many times he won (including on a specific track), how many times he participated in races, how many credits he earned from this… And so on.

Drivers who drive quickly and cleanly would have high ratings. And players who constantly crash, interfere with others, and so on, had a low rating. Which showed that the player was bad.
Likewise, drivers who drive great could compete on their own leaderboard. Only the 10 best drivers could be there…

Note: Participation in the Time Trial does not affect your rating. Although it shows in your statistics that you have run the Time Trial so many times.

“When purchasing improvements for a car, you can choose different manufacturers for advanced tuning”:
I have this question, when you buy a Turbine from HKS and not from Garrett to tune your car - do you think why are you doing this?

So, why not allow when purchasing tuning (except for “Chip Tuning”, it would open up subtle tuning in the engine) to choose different manufacturers (at least 3 pieces for each part) - and different manufacturers gave different characteristics.
For example, one part would give more acceleration, and the other would be lighter (weight would be less). And the third had none of this. If tuning on a car was purchased before this update, then such a part was automatically installed.

Well, in principle, that’s not all, I would like to see more races, modes, and so on…
Well, a new, big map too!

You know, if the developers did this as a “new project”, to play which you wouldn’t have to create your character again. But I would have to pay… Let’s say 1000 RABux - I would personally buy it! And not only me…

But this will apparently never happen.
(Because the developers’ motto is: “We don’t care what you want, bring more gold!”)
The creator of this project still has not responded to my request to make me a translator (into Russian) of his project.

:((

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all of these are NOT getting implemented lil bro,now go play your daytona and i should not catch you leaking here again racecar glazer :obamasphere: :pray:

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one of the main issues is people not even realizing the limits of the engine (and that most roblox games are “casual” and stuff)
I’d too want skids and advanced damage but it’d probably require a whole new chassis (with every single car out of ~300 being recalibrated for it)

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Dude, I don’t play games like that. I play racing games on the computer. And some others, through emulators.

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Well, it’s not necessary to remake all the cars, for starters.
And at the most - who ever said that I needed a simulator game?
I’m interested in arcade racing games… But if, after all, the developers add “uniqueness” to the cars, so you understand. That you don’t drive the same car (in technical terms), well, they will correct the “drawn” handling characteristics of the cars…

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read what I just said

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Well, they can try to do this. In “simplified form”

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the engine is literally from 2005 and unoptimized as shit, if all of that was added at once then I don’t even know how much the system requirements will rise
also

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yes mrt exists but it’s been broken since release and most of the stuff either can’t be fixed because of the ancient engine or will harm performance so much that it’s not worth it

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bro thought this was the beamng forums :skull:

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Okay, maybe it’s hard to do…
But what about other aspects?

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o noe tou mani lettirz mai mined bloen!

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What?
If you have me message on a Russian - please using “Personal Message” or send to here message on a English.

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onecatplaton oiled up nike pro

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ahh tou mani wurds scar mi!

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cut it out

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oh cmon

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