Note, although this topic is called the same, it raises other topics. Possibly easier to implement.
My not “Alternative Version”:
Action Camera(And in general, the feeling of speed):
This is a pretty serious problem for most modern games, not just in “RABlox” but in general!
The game camera in Car Crushers 2 does not behave actively, it only moves away a certain distance.
And when you rush past various objects, be it trees or other players’ cars - there is no feeling that you really flew past them at high speed.
For me, the minimum bar is “Need For Speed: Prostreet” for how well it worked there. Do something like that (and add “Motion Blur”) - and it will be great.
Now flying at a speed of 400 kilometers per hour will be scary, because if you crash somewhere - not only will you possibly break the car, but you will also lose a lot of time returning to the track.
Licensed music during racing:
This point is most likely impossible, because it requires money. And “pirate” the music will not work. This is not the time of the first two “Grand Theft Auto”!
However, licensed music can make racing less boring.
Because instead of a boring melody, something will play that you would like to add to your playlist for listening to music!
My list of songs that fit this role:
(This can also may be applied to Derby)
- Fall Out Boy - 7 Minutes In Heaven
- Pencilcase - Crashday
- Overseer - Doomsday
- Bullet For My Valentine - Hand Of Blood
- Skrillex - Kill Everybody
- Death From Above 1979 - Modern Guy (grandson Remix)
- Killswitch Engage - My Curse
- Styles Of Beyond - Nine Thou (Superstars Remix)
- Hexstatic - Red Laser Beam
- Pendulum - The Tempest (version from Need For Speed: Undercover)
- Rob Zombie - Two-Lane Blacktop
- Battle Tapes - Valkyrie (Radio Edit) (version from Asphalt Legends Unite)
- The Prodigy - Voodoo People (Pendulum Remix) (version from Juiced 2: Hot Import Nights)
- ONLAP - Whispers On My Head
- The Prodigy - World’s On Fire
Track Editor:
Well, there is no need to explain what it is and how.
Considering that in the races made by the developers there are no special details (except for the waypoints and checkpoints, of course), so it will be easy to figure it out!
It should look something like this:
The competition settings should have the following parameters:
- The default number of laps (if the race is a circuit);
- The maximum number of players for this race;
- Race type (circuit or from point A to point B);
- “Fun settings” (changing gravity, for example).
All of this, except for the last item, is asked (and all of this, except for “Race type”, can be changed) after this, when you first edit the track.
After you click on “Complete Editing”, you will need to check the track (at least 1 lap completing) and then make a “trajectory” that would show approximately how need to drive.
My similar topics, of course, look like endless requests to add something.
Of course, it looks exactly like that.
But that’s not why I make such topics, I am just suggest something…