This is just me ranking all of the crushers in the game.
Of course this is all my opinion, and I am including old ones as well.
These will be sorted from left crushers first, then right crushers. Or in the case of the middle crushers, clockwise from row 1.
Row 1: Ground Floor
The Stairfall
Rating: 3/10
Reasoning: While it is a quick crusher to use and can deal a decent amount of damage to small vehicles, it is rather inconsistent, and the damage is entirely dependent on your speed. Furthermore, this crusher isn’t suitable for larger vehicles as they will simply hit the ceiling and get stuck.
The Sideway Spinner
Rating: 8/10
Reasoning: Probably the best ground floor Row 1 crusher. It is capable of crushing small and medium-sized vehicles almost completely without issues and does it in a reasonably fast time. However large vehicles will get stuck in the middle. Definitely a go-to.
This was not affected by the Update 51 physics change. If anything, it was helped by it.
The Freezer
Rating: 6/10
Reasoning: Prior to Update 36, it was essentially a weak version of the Minigun, and didn’t destroy parts. It dealt a decent amount of damage to small vehicles, however would struggle to crush larger ones. It also took quite a while to freeze vehicles. This crusher’s effectiveness has not changed when it was revamped in Update 36; it was only made to look cooler.
The Sawmill
Rating: 8/10
Reasoning: It is excellent at crushing small vehicles, as The Sawmill does most of the work, and then the fire pit at the end cleans up the rest, resulting in a full destruction. It is also reasonably efficient. The only downside is that larger vehicles will tend to get stuck on the sawmills at the end, meaning a large portion of the vehicle will remain uncrushed.
The Spike Pit
Rating: 5/10
Reasoning: Another quick crusher to use. It deals decent damage to small vehicles, but larger vehicles will be too long for the spikes, and therefore will leave a large portion of the vehicle behind.
The Land Slide
Rating: 3/10
Reasoning: As a replacement for the Nature Pit, this crusher is essentially a reskinned Stairfall. It deals decent damage to small vehicles and can fit large vehicles as well, but they don’t take much damage.
The Pillar Crusher
Rating: 8/10
Reasoning: Prior to Update 36, it was heavily RNG-based, meaning it was entirely possible your vehicle dodged every pillar. It took a long time to crush vehicles, as the pillars trap the vehicle in place, and even then the damage is rather inconsistent. However despite all of this it was still capable of dealing decent damage to small and large vehicles.
The revamp in Update 36 resolved most of these issues. It is now a strong crusher capable of dealing with vehicles of any size. It still takes a while to crush, but the vehicle cannot dodge the pillars anymore.
The Speed Crash test
Rating: 5/10
Reasoning: This crusher allows vehicles to reach a top speed of around 300 km/h, which most early vehicles can’t reach. However despite this, the crusher’s damage output is rather lackluster, as it provides roughly the same amount of damage no matter the vehicle. It can still destroy smaller vehicles rather effectively, but larger vehicles will be left with a large portion remaining.
The Slicer
Rating: 5/10
Reasoning: It is hurt by the fact that it is the only manually-operated crusher in Row 1. As such, destroying the vehicles takes much longer than most other crushers in Row 1. Prior to Update 36, the blades of the slicers would deal only a portion of the vehicle in damage. It took a while to line up the blades so that they destroy the whole vehicle, but could still do decent damage.
Update 36 improved this crusher’s effectiveness, as like the Pillar Crusher it now no longer runs along a conveyor. This allows all slicers to hit effectively. It is still manually operated, meaning it takes longer than the rest, but it can still do decent damage to vehicles of any size.
The Lasers
Rating: 6/10
Reasoning: Prior to Update 50, It dealt decent damage to small and large vehicles, but did not destroy them completely. The fire pit at the end could take care of most small vehicles, but larger vehicles wouldn’t fit.
The Update 50 rework encourages manual control, as the lasers now cover an area, instead of scrolling left to right. The laser damage was also nerfed, meaning while it does deal more reliable damage due to the redesign, its efficiency was greatly reduced.
Row 1: Top Floor
The Moving Sawmill
Rating: 7/10
Reasoning: A reasonably efficient crusher, capable of doing decent damage to vehicles of all sizes, and can sometimes completely destroy smaller vehicles.
The Wrecking Ball
Rating: 7/10
Reasoning: This crusher had similar strength to the Spinning Hammer. It could one-shot small and medium sized vehicles, and large vehicles after a few swings.
The Update 51 physics change worsened the efficiency of this crusher, but it is now more balanced, crushing both smaller and larger vehicles in around half a dozen swings or less.
The Hammer
Rating: 9/10
Reasoning: While it is the only manually-operated crusher in the top floor of Row 1, it is one of the most powerful. It can destroy small and medium-sized vehicles with one swing of the hammer, with large vehicles taking a few.
The Washing Machine
Rating: 5/10
Reasoning: A large crusher, but its size can be deceiving. Originally, it could crush small and medium sized vehicles with ease, but took forever to crush large vehicles as the drum paddles weren’t effective enough to deal enough damage.
The Update 51 physics change remedied this, but it came at a cost, being that the crusher itself was now rather inconsistent with its damage. Setting the crusher speed to fast can work sometimes, but other times it doesn’t do anything at all. The other speeds take a while to do any meaningful damage to anything remotely large.
The Moving Spinners
Rating: 7/10
Reasoning: It is a spinner crusher, so its duration is affected by the vehicle’s size. Despite this, it can usually destroy most or the entirety of any vehicle, no matter the size.
The Bass Blaster
Rating: 9/10
Reasoning: This crusher replaced the Spikewall Cannon and is definitely a worthy replacement, as it can completely destroy any vehicle in the game. The only reason this isn’t a 10/10 is because of the long startup required beforehand, as well as the off chance that the vehicle gets blasted out of the crusher still intact.
The Death Slope
Rating: 9/10
Reasoning: As the Death Slope replaced the Spinner Pit, it is a spinner crusher, and thus originally had flaws. It was not very consistent, and vehicles would often not get crushed in the final set of spinners. Furthermore, if you were not in the vehicle, it would stop before reaching the end, as it is out of range of the player, further making it ineffective. However, the two sets of spinners could deal a significant amount of damage to even large vehicles, which still made it viable.
Surprisingly, the Update 51 physics change significantly improved this crusher’s effectiveness, now being a lot more reliable while almost entirely crushing pretty much any vehicle in the game. The only problems this crusher has now are the aforementioned range issue and it taking some time to crush larger vehicles.
It received a further improvement in Update 53, as the crusher now automatically activates when a player drives into it.
The Volcano Pit
Rating: 7/10
Reasoning: Despite being a pit crusher, it is actually rather decent, as the lava at the bottom melts parts away in a matter of seconds. It can easily destroy small vehicles, however the larger the vehicle, the longer it takes. It will still eventually destroy any vehicle that can fit inside the crusher.
Row 2: Ground Floor
The Triple Spinners
Rating: 7/10
Reasoning: The crusher’s duration is heavily amplified by the size of the vehicle. Despite this, while it can take a while, it usually is able to destroy most small and medium-sized vehicles with ease. Large vehicles can be partially destroyed, but will be too big to be fully crushed as they will get trapped in the ceiling.
This was not affected by the Update 51 physics change.
The Drill
Rating: 7/10
Reasoning: Prior to Update 50, it could crush small and medium-sized vehicles with ease, and almost completely. Large vehicles would be partially but not fully crushed, and took a lot longer to crush compared to a smaller vehicle.
In Update 50, The Drill was redesigned, now coming down from the ceiling instead of being fixed horizontally. Due to the two different extension modes, it encourages manual control, however damage output is roughly the same.
The quick enable initially only extended partially, but this got changed in Update 50c, making manual control less favourable.
The Boulder Drop
Rating: 7/10
Reasoning: Its damage can be somewhat inconsistent, as the boulders are of random size, and usually do not destroy the vehicle in one go. Furthermore, it takes quite a while for the boulders to regen. Despite this, it will eventually deal more than acceptable damage to vehicles of any size.
The Water Slide:
Rating: 3/10
Reasoning: While a fun crusher, it is not very practical, as you have to aim for the 75 or 100 holes for any meaningful damage. The middle spinner can do some damage, but this relies on the vehicle’s positioning.
The Acid Chamber
Rating: 6/10
Reasoning: As a replacement for the Acid Pit, the Acid Chamber is, as its name suggests, a chamber that is filled with acid. This crusher is an improvement over the Acid Pit, as it now fits large vehicles easily. It can completely destroy any vehicle, but the acid is still rather weak, and it has a very long startup time.
The Garbage Disposal
Rating: 5/10
Reasoning: As a replacement for the Flamethrower, it still uses fire as its main source of destruction. Despite looking completely different, they function the exact same as previously, just that more of the vehicle can be cooked. The vehicle will still have a good portion of it remaining as the fire doesn’t destroy large parts, and it won’t entirely engulf large vehicles either.
The Magnets
Rating: 5/10
Reasoning: Prior to Update 36, this crusher was just a single ceiling magnet. While the quick activation resulted in very little damage, it worked better when manually operated, as players could repeatedly turn the magnet on and off to completely destroy vehicles of most sizes. Large vehicles would struggle to be crushed however.
The Update 36 revamp saw the removal of the quick activation, but it received a second magnet, and they were both on the ground level on either side. This improved its effectiveness slightly against smaller vehicles, but large vehicle take way too long to crush. Its overall effectiveness remains the same.
The Tilted Speed Crash test
Rating: 7/10
Reasoning: While not quite at its former glory, this is still a good crusher. It can still deal decent damage to vehicles of all sizes.
The Side Trimmer
Rating: 8/10
Reasoning: This crusher has a unique gimmick where its effectiveness can be adjusted. However even on the default trim setting of “Wide” it can still deal significant damage just with the last spinner alone. Large vehicles will get caught in the side trimmers and initially take a decent amount of damage, however will not get past the last spinner.
This was not affected by the Update 51 physics change.
The Pillar Fall
Rating: 3/10
Reasoning: Although quick to use, it does a disappointing amount of damage, barely doing about half the vehicle’s parts in damage. Large vehicles also do not fit.
Row 2: Top Floor
The Pulse Cannon
Rating: 1/10
Reasoning: Despite essentially being a railgun, its direct damage is extremely weak, taking at least half a dozen shots to destroy small vehicles. Large vehicles take an eternity.
The Melting Chamber
Rating: 5/10
Reasoning: Essentially a reskinned Freezer, but it destroys the entire vehicle instead of leaving bits behind.
The Ceiling Blender
Rating: 9/10
Reasoning: An extremely powerful crusher, capable of destroying most vehicles, however lengthy vehicles won’t be able to be destroyed in one go. The only other downside is that it is manually operated.
(3 classified crushers lie here, locked behind 1.7 million likes)
Row 3: Ground Floor
The Laser Incinerator
Rating: 7/10
Reasoning: Being a large crusher, it is capable of doing significant damage to any vehicle in the game. However, it is one of the weaker large crushers, as the lasers aren’t very strong by themselves, and accompanied with their varying movement, means that large vehicles take a very long time to be destroyed.
The Tube Shredder
Rating: 8/10
Reasoning: Essentially a gigantic, horizontal version of The Blender. Crushes all vehicles with ease, although large vehicles may take some time, and can be pushed around by the blades a bit instead of getting destroyed by them.
The Spinning Room
Rating: 9/10
Reasoning: Washing Machine but better in every single detail. Large vehicles still take some time though, meaning this doesn’t get to be a 10/10.
The Missile Cannon
Rating: 8/10
Reasoning: If the Pulse Cannon was actually good. It fires a lot faster, and is a lot stronger, only taking a few shots to total cars. Large, sturdier vehicles will be able to take a beating before being destroyed, and the cannon does tend to chase after parts when there are only a few left, further lengthening the duration.
The Big Spinner
Rating: 8/10
Reasoning: It is the only crusher of the four middle crushers that has a quick-activate option. As it is a spinner crusher, the duration of it is dependent on the vehicle’s size, however not as much as other spinner crushers. It is still completely capable of destroying vehicles of any size in a decently efficient time.
The Update 51 physics change hampered its effectiveness slightly, as it can fling the vehicle out of the crusher. The crusher also grew in size in Update 53, but this didn’t change its effectiveness.
The Spinning Hammer
Rating: 9/10
Reasoning: This crusher was extremely strong, capable of destroying most smaller vehicles with just one swing. Larger vehicles would take a few more hits depending on their size, but would usually be completely destroyed after a while.
While the Update 51 physics change had a significant impact on this crusher, its overall effectiveness has only been slightly hampered. It has to build up some speed first, but it is still more than capable of destroying vehicles of any size at around the same strength as before.
Thanks to its increase in size in Update 53 as well as the tweaks made to its quick enable, this crusher has gained some extra strength.
The Crusher
Rating: 10/10
Reasoning: Living up to its name, the Crusher is able to almost or completely crush vehicles of any size. It used to be a manually operated crusher, but thanks to Update 53, it can now be quick enabled, giving this crusher no downsides.
The Wall Crusher
Rating: 10/10
Reasoning: It is very similar to the Crusher, except the crushers are on the sides instead of from above. As such, it is slightly worse than the Crusher, as large enough vehicles can escape by being pushed out of the crusher’s reach.
Similar to The Crusher, The Wall Crusher gained in size in Update 53, and also got a quick-enable button, meaning it, too, has no downsides.
Row 3: Top Floor
The Pressure Pit
Rating: 9/10
Reasoning: While not a large crusher, it completely destroys most vehicles that enters after a few seconds. Some vehicles struggle to get pulled down, however.
The Mega Mill
Rating: 8/10
Reasoning: While it can be a bit janky, it is more than capable of destroying any vehicle that enters. However, it can take a while for larger vehicles.
The Chomper
Rating: 10/10
Reasoning: This isn’t just because it’s such a goofy crusher. It is also extremely effective at crushing any vehicle thrown at it.
The Microwave
Rating: 7/10
Reasoning: While it can destroy smaller vehicles rather quickly, larger vehicles will take a very long time to be destroyed. Additionally, parts can be left behind, especially on larger vehicles.
The Mine Field
Rating: 5/10
Reasoning: This crusher is entirely player-dependent, and thus no reliability in the damage dealt. Small vehicles will be mostly destroyed, depending on vehicle positioning, while larger vehicles will likely survive with a lot of the vehicle remaining.
The Tsunami
Rating: 8/10
Reasoning: A strong crusher, capable of completely destroying smaller vehicles. Large vehicles are able to survive a hit, but will usually be destroyed by the second wave.
Row 4: Ground Floor
The Mega Shredder
Rating: 9/10
Reasoning: This crusher is very large, and as such the spinners can crusher any vehicle in the game. As it is a spinner crusher, though, it still takes a decent amount of time, but is a lot quicker than any of the other spinner crushers.
This was not affected by the Update 51 physics change.
The Black Hole
Rating: 10/10
Reasoning: This can completely destroy any vehicle, no matter the size, in a matter of seconds. The only downside is its long startup.
The Highway Crash Test
Rating: 8/10
Reasoning: Essentially a larger Truck Collision. Can crush smaller vehicles with ease, but large vehicles will be left partially destroyed.
The Nuke
Rating: 9/10
Reasoning: The largest crusher in the game, and can destroy any vehicle with ease. It is slightly too efficient, as it is possible to entirely destroy the car but not get 100% of the rewards. Furthermore, it takes a while to operate as it is also the only crusher that is not on ground level. This got an enhanced explosion effect in Update 36, but this did not change its effectiveness.
The Super Blast
Rating: 9/10
Reasoning: Essentially the Black hole but it can cover more area, although low vehicles aren’t able to get hit unless there is another, taller vehicle next to it, or if the player times a flip to get the car to jump into the blast.
The Compressor
Rating: 9/10
Reasoning: Essentially a reskinned Wall Crusher. This crusher is capable of destroying any vehicle, however if it is too large, it will take two or more crushes to completely destroy.
The Blender
Rating: 8/10
Reasoning: Essentially a clone of the Spinner Pit before it was removed, but it gradually gets narrower towards the bottom. This makes it slightly more effective compared to it, but like the Spinner Pit, larger vehicles would get stuck in the middle.
The Update 51 physics change made this crusher more reliable, and as such larger vehicles now fit into the crusher, making it a solid choice. Vehicles that are too large will still get stuck, however.
The Cannon Shot
Rating: 0/10
Reasoning: The worst crusher in the game. It doesn’t deserve to even be in Row 1, let alone be a VIP crusher. The gimmick is cool, but that’s all it has. It deals barely any damage to even small vehicles, and you can forget large vehicles, as some don’t even fit, and if they do, they take almost no damage.
The Minigun
Rating: 9/10
Reasoning: The best VIP crusher. It destroys small and medium sized vehicles in just a couple of seconds, and can mostly destroy large vehicles until their parts get in the way.
The Train Collision
Rating: 4/10
Reasoning: Prior to Update 51, it was quick to use crusher that was extremely efficient at crushing vehicles of any size, being essentially a larger Truck Collision. Only the largest vehicles wouldn’t get fully crushed by this crusher.
But thanks to the Update 51 rework, coupled with the physics change, its effectiveness has been completely butchered. It almost always takes at least two passes to deal the same damage as before to smaller vehicles, plus if the vehicle is placed too close to the edge, it can clip out of the crushing zone. Furthermore, vehicles are very likely to get shoved out of the way, thus not taking much damage. It can still deal decent damage, but not as consistently or to as much of a degree as before.
Row 4: Top Floor
The Engine Dyno
Rating: 4/10
Reasoning: This only does damage to the engine by exploding it, which, while can do decent damage to small vehicles, does little damage to larger ones.
The Rocket Launch
Rating: 7/10
Reasoning: The crusher with the longest duration in the game, and it doesn’t even reliably destroy large vehicles. There is a skip where the player lets the vehicle get destroyed by the rocket’s flames, but even with that skip it still is one of the longest duration crushers.
The Space Vacuum
Rating: 9/10
Reasoning: It can completely destroy any vehicle in the game, however it takes a very long time for the vacuum to take effect.
The Tornado
Rating: 4/10
Reasoning: This crusher doesn’t deal damage directly, rather it flings the vehicle around, relying on the walls to deal the damage. While this can work for smaller vehicles, large vehicles are almost completely immune. Not only that, it still takes a long time to crush the smaller vehicles as well.
(4 classified crushers lie here)
Removed Crushers
The Spikewall Cannon
Rating: 2/10
Reasoning: Originally a Row 3 crusher, it was removed way back in Update 7 and replaced with the Bass Blaster. The crusher itself was essentially just the Spike Pit but with a cannon shooting at it. As such, it was pretty bad, and did not deserve to be a Row 3 crusher, dealing below average damage while being manually operated.
The Nature Pit
Rating: 1/10
Reasoning: Originally located in Row 1, it was moved to the top of the mountain outside Row 3 on Update 34. And for good reason: this crusher’s damage is extremely inconsistent. The obstructions deal very little damage and as a result you’ll likely get results of around 30 parts or so. The only way this crusher deals any significant damage is if it falls all the way to the bottom without hitting anything, and even then it doesn’t fully destroy the vehicle. One of the worst crushers in the game.
The Spinner Pit
Rating: 6/10
Reasoning: This crusher was originally located in Row 3, but has been replaced in Update 34 due to the similarity between it and The Blender. However, the crusher itself wasn’t that bad, capable of crushing small and medium-sized vehicles with ease. However if the vehicle was too large, it wouldget stuck in the centre, resulting in minimal damage. Despite this, it will be able to almost fully destroy small and medium-sized vehicles.
The Flamethrower
Rating: 4/10
Reasoning: Originally a Row 2 crusher, this was replaced with the Garbage Disposal in Update 36. This crusher was just a reskinned version of The Freezer before its Update 36 revamp. Therefore, it featured the exact same issues and dealt similar damage.
The Acid Pit
Rating: 4/10
Reasoning: Originally located in Row 2, this crusher was replaced by the similar Acid Chamber crusher in Update 36. An upgrade to the horrendous Nature Pit, the Acid Pit was the same as the Nature Pit except there was a pool of acid at the bottom, which slowly corroded the vehicle. The crusher also suffered from little fall damage like the Nature Pit, but the acid was capable of finishing off any vehicle. However it took an extremely long time as the acid was rather weak.
The Laser Grid
Rating: 9/10
Reasoning: Originally a Row 2 crusher, it was removed in Update 53, being replaced by the Laser Incinerator. While it appeared to be the The Lasers crusher pre-revamp but with horizontal lasers, it was those lasers that made all the difference. This crusher was capable of dealing with vehicles of any size with decent efficiency, which made it one of the best choices in Row 2 before its removal.
The Truck Collision
Rating: 7/10
Reasoning: Originally one of the four middle crushers, it got axed in Update 53 when the middle crushers were replaced with elevators to the 2nd floor, the other three being relocated. While it was the worst crusher of the four middle crushers, that didn’t mean it was bad, being completely capable of destroying small and medium sized vehicles. However, the truck could only efficiently crush vehicles as large as it. Vehicles that are wider or taller would not be completely destroyed by the truck, although it would still do decent damage to them.
The Shredder
Rating: 6/10
Reasoning: Originally a Row 3 crusher, it was removed in Update 53 with no direct replacement. It was a spinner crusher, so its duration was dependent on the vehicle’s size. It could mostly destroy smaller and medium-sized vehicles, but could not crush larger vehicles.