what if we add clouds and make sure when the tornado spawns in 2 hours or 30 min there a chance of Tornado’s (also Variants) EF1 40.4% EF2 30.5% EF3 25.2% EF4 20% EF5 15%
Variants: Muti Vortex (Last Shorter any EF) Twin Tornado (last Mid but any EF) Satellite (only Spawns with 12% must be a EF5-4 and also spawn a EF1) Dead Man Walking (Must be EF3 and above) Needle Tornado (I think EF2 or EF3) Rope Tornado (EF2-3)
I hope this Update come but mostly ignored Also added mostly cities Houses towns any thing with a good destruction for good content from any CCR2 Youtubers.
Also if it did it mostly needs to take Mostly cars or vans and a New add-on any that tracks Tornados (it sounds like A Twisted rip off but hey this game is high Quality then twisted
(not hating) also debree can damage your house (at what speed it matters how fast and how big it is also if you get caught in the tornado you lose Health Slowly by Oxygen and also debree can make you lose 15 - 25% hp (Inside tornado or not) is how fast and big and also you insta die when you fall (only happens from a tornado event) Also there no respawning cars but you can respawn (cars also can kill you if thrown towards you or rammed into inside a tornado it Just kill you is reasonable to do it there heavy) also the Dealership only makes you to use Light cars and also added a new currency (Tornado tokens as Icon is gray with a tornado Icon that Match the Machine in the middle of row 1-3 the MT) You get 10 tokens daily if a tornado happens when you join you get -50% of the tokens also any EF upgrades the Token (no Boosters like friends and Sub) make it Legit. Also if you get a House and if the Tornado breaks nothing happens also as the hours go up also the chances of an EF2 comes in and a 3 4 and 5 (also Variants are more rare so they can’t get a % to go up by a tornado event also Variants give you 1.5% more tokens)
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Weak (EF0-EF1): These account for over two-thirds of all tornadoes and typically last 1 to 10 minutes.
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Strong (EF2-EF3): With winds up to 165 mph, these storms can persist for 10 to 20 minutes.
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Violent (EF4-EF5): Rare but catastrophic, these can last 30 minute