Basically in the control room, you would have 5 options, each more destructive than the previous one. It follows the EF scale used for windspeed measurement of tornadoes. EF0 would be the weakest with windspeed of 65 to 85 MPH or 105 to 137 KM/h, would cause little to no damage unless it’s a very small car like the Peel P50 or the wheelbarrow. EF1 wouldn’t be that much of an upgrade in damage considering the windspeeds going between 86 to 110 MPH or 138 to 177 KM/h. Any cars that are relatively small would suffer some level of damage you’d see after a car crash, but for bigger sized vehicles it wouldn’t do much. EF2 is where it can be serious. Windspeeds can range from 111 to 135 MPH or 178 to 217 KM/h. Any normal car would get lifted and destroyed at that speed. Heavier and bigger cars would still suffer damage but wouldn’t get lifted and smashed around everywhere, also I’m assuming that’s the rating the in game one would get if it was an actual tornado. EF3 is where big vehicles like buses, small armored trucks and others are getting severe damage or total destruction. Windspeeds varies between 136 to 165 MPH or 218 to 266 KM/h. Now this is where tornadoes are getting very strong, at EF4, any lightly armored vehicles, semi-trailers and others gets totally destroyed or at best severe damage. Windspeeds range from 166 to 200 MPH or 267 to 322 KM/h. EF5 is for the strongest tornadoes you could possibly imagine, with windspeed exceeding +200 MPH or +323 KM/h. Any vehicles that aren’t tanks or massive industrial equipment would get destroyed in a matter of seconds.
NOTE: This does NOT mean tanks or utility vehicles would survive an EF5, over time, the vehicle will wear down to the point it will get destroyed by constant high impacts.
Also this should explain well how actual tornadoes works IRL. ![]()