Role-playing component of the game

Before you say that RP is complete nonsense, read everything and understand. I know that RP is getting a lot of attention now, but I think it’s not enough. Everyone knows about the huge online presence of RP-based games. Although Car Crushers 2 won’t be able to achieve this, the online presence will increase. More people play = more people buy game passes. And more people buy passes = more money for the development of the project. After all, getting together with friends and playing criminals and police sounds cool if you consider a game about cars. Add the same fires, for extinguishing which firefighters will get a lot of money, or for catching a thief who gets money for the stolen goods, the police will get it for themselves, and somehow limit the thief, or give him a debuff. Or you, having turned on the RP mode, will crash or fall and will need an ambulance. You can add a special currency that will be visible only in RP mode, and for which you can unlock roles, buy weapons, tools for breaking into houses, special equipment for professions and much more. Now imagine that there is always something to do in the game, imagine that you meet long-awaited updates more often, imagine that you can have a second life in the game, because RP needs to be brought to such a level. There are more important things in the game for the current community, which does not have RP fans, but this will attract new people with new preferences, and will allow in the future to release more of what is needed by both the current community and the game as a whole with new mechanics. Your gameplay will not be broken in my concept. Don’t turn on RP mode and that’s it. I wouldn’t have suggested this if I hadn’t seen the game moving in that direction. I just showed a general picture of how it might look, so I’ll describe the mechanics if Panwell supports it. (I will add that progress and its saving will be needed. For example, progress or level for a policeman in the table of participants of the server in RP mode) (You can also add passes for more powerful weapons, an alarm system in the house, special roles and much more.)

Please compare ALL THE PROS AND CONS FOR THE GAME AND ITS FURTHER DEVELOPMENT WITH THE ALREADY PARTIALLY NEW COMMUNITY AND FOR ITS PLAYERS if we imagine that this will be added!

The purpose of the proposal is to attract a new audience to the project. Evaluate based on this!

Pros of this project:

  1. There is always something to do
  2. The game will get a new audience in the form of RP fans who like to play such places all day long, which will generally raise the online
  3. From a larger audience and online it follows that we get more donors
  4. For new donors and a new audience, you can create special passes
  5. Accordingly, the game will receive more resources for development
  6. You can not turn on the RP mode and your usual gameplay will not interfere
5 Likes

haven’t seen any living soul use even the claimable houses for anything other than screenshots
and there’s more important core components to improve on (like racing and customization) than some aspect only 1,3% of the playerbase would actually use

2 Likes

They are not used because they have no functionality and benefit. :nerd_face:

2 Likes

literally everything you’re asking for minus car damage
playercount of 369 shows how many people are actually interested in that kind of stuff

2 Likes

This is no longer CC2

4 Likes

In fact, I haven’t played this and you need to look not at this bottom, but at really good games.

2 Likes

I compared a good game with the one in which I feel unpleasant. It is clear why there is 400 online.

2 Likes

It used to be an incredibly popular game but that type of game isn’t interesting to people anymore

4 Likes

it was really good… in like 2020
you either have purely racing/action stuff games like cc2, or purely rp like greenville and I’d quite like cc2 to stay in the former category

4 Likes

RP won’t interfere with the game and those who don’t like it

2 Likes

it will when a bunch of little kids invade the game and ruin the fun that everyone else had in it

4 Likes

2 Likes

that’s an example of a fully RP game

3 Likes

RP will not affect the current functions of the game

2 Likes

This is an example of the features that should be in a role-playing game.

2 Likes

Isn’t it clear that online needs to be raised? The percentage of people who are against toxic kids in the chat who supposedly overshadow all the benefits of this are wrong

2 Likes

Again, CC2 will never be CC2 if that ever happens.
Fortunately, it will never be.

5 Likes

i lowkey miss when cc2 was paid access
back then people with robux were actually normal

3 Likes

You need to understand that this is a way to attract new fans to the game. If you don’t like it, you don’t have to use it. This is a way to get money to develop what you need. I’m not a fan of RP myself!

2 Likes

It’s already happening. I mentioned it in the post. Fire stations, police stations, houses. Even in the upcoming update, the villains and police cars

2 Likes