Nobody asked but

the formula to calculate car acceleration in car crushers two (i think) is (61.7/0.9334x)-1
people could use this if they want to have a somewhat accurate acceleration value

x value = the acceleration stat used in game
y value = 0-60 time in seconds

example: something with acceleration 15 will have 0-60 of 3.407 seconds
Screen Shot 2022-04-04 at 8.14.49 PM

heres the link if you want to use it

DISCLAIMER:
This graph is most accurate near the 13-20 range and begins to fall off from 1-10 and 25-30

6 Likes

it’s a bit off but close
10 should be a 0-60 of around 5.7

3 Likes

oh fuck thats not a bit off thats a lot off

3 Likes

ok new formula

3 Likes

D E S M O S

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Yea nobody asked

2 Likes

what car is this?

2 Likes

M8, you just made my life easier

4 Likes

How the hell did you find that one out :kek:

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Im guessing the braking formula is about the same

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I could try it with handling but handling is measured really weirdly in game and lateral gs are a measurement hard to find for some cars

4 Likes

please do it

3 Likes

maybe later

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i’ve tried but its not possible
the pagani zonda cinque has a handling of 18.6 in game but 1.46 gs of cornering force
the ferrari laferrari has a handling of 18.9 and 1.18 gs of cornering force
this isn’t really possible (at my understanding of math) to make an working formula for this

2 Likes

Maybe ask panwells what the formula is or how he decides car handling

1 Like

You should really do it though

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i would like to try

maybe i could have desmos make a line of best fit

1 Like

great

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yeah hell nah im not finding a line of best fit for this (handling graph)

2 Likes

hit