I can let everyone look at this map from any angle. If you play “Brick Rigs”(legacy) and if you ask me!
Now let’s get these things clear: 1 die = two lane road, which you may know and see in “Car Crushers 2”
Also, an orange road means that it is an alternative route (or a “shortcut”). Either it is a gravel road, sometimes such a road is connected to the main one in a normal way. The main road is - black color.
The white-only cubes are a fence that can be demolished when rammed at speeds above 60 miles per hour, or 97 kilometers per hour.
Parts made from “carbon fiber” are usually marked with some text…
Cubes the color of “sand”(yellow) mean that it is… Sand! And also a shell may appear on it…
If you have any more questions… I’ll be glad to answer them.
Now let’s find out the advantages of my map, the advantages are:
On my map there is a variety of landscapes, there are full-fledged roads on the mountain that do not go to a “Dead End”
More interactivity, you can drive through the shopping center during the race. And not only!
This map already looks like a city, with surroundings, and not like some kind of zone in which there is no life at all.
New routes for racing, now the “Island Circle” track will be much more interesting due to the different turns. Yes, and you can do it in the opposite direction!
Now places such as the “Car Showroom” and “Garage” (where you can improve your car) are now located on the map itself. This means there is no need to create an interior outside the map and use additional power(CPU, GPU and RAM) on the device the player is playing on. (Unless, of course, during this, some “War” is happening on the map near garages and a car dealership)
And besides, you can someday make the map even larger. By adding an additional bridge from the back of the mountain (where “Row 4” is) that will lead to a new island…
Also, now you can make more crushers (a lot) in the building - due to the fact that it is located in the mountain. (Even the third floor can be made. In theory!)
(The pink road is the route itself)
You can also now add new routes, see what you can do in the example picture below:
This route is quite beautiful and goes over different surfaces. We start driving along the road near the beach, then we go onto a “mud” road (into a forest, and then we leave it just as quickly). Then we return to the normal road. And then we rush through the shopping center, flying into it at high speed. And going to the “Loading Zone”, where the goods are delivered…
Such dynamics and variety during the race can be the envy of any racing game.
We need to clarify this thing: From “Row 4” we enter the building, and then in the building itself we go up to the second floor. And we leave from “Row 2”
And during the race, we have to jump to another part of the bridge, that’s very cool!
And on this route we drive along roads that are at different altitudes. We drive along the mountain, pass by the Airport, drive down onto the bridge, jump onto another part of the bridge, drive off the bridge, drive a little near the beach and into the Destruction Building. Then we go to the second floor. And this a couple more times…
This route is fast, and requires the ability to brake, and also requires good steering of the car…
This is an excellent “Stress Test” for any car.
do you have the slightest idea how much time would it take to remake the entire map if the devs already spent a couple of months to model the 2nd floor?