More Realistic Crash Physics

https://images.search.yahoo.com/yhs/search;_ylt=AwrVkY4IFu9iIlwANjcPxQt.;_ylu=Y29sbwNncTEEcG9zAzEEdnRpZAMEc2VjA3BpdnM-?p=crashed+cars&type=fc_A4AE35CAED5_s69_g_e_d_n0006_c2&param1=7&param2=eJwtjDsOgzAMQK%2FikUrIOBCcVqw9QVfEkEIKEYEgPqLq6etKnd7zs%2Bzed3XVPO6KKDcl1Wkzy0xELPpbCVpBLvSLiDI5XhlVYVAbib2LUo9N9LBiU%2Fz4EGxWIkFy%2BrmL5wbzDoqQKpDAuoI36wvYZQnudM%2FR71kp7wqGZBz2KaQQ%2FOigd%2B0YL9AOa5xcdmMk1MwalSLY7Muu%2Fn%2F2BYMEOkQ%3D&hsimp=yhs-3563&hspart=fc&ei=UTF-8&fr=yhs-fc-3563#id=0&iurl=http%3A%2F%2Fhammerandtonguesauctioneers.co.zw%2Fstorage%2Fphotos%2FjObFvNOikUsD4YYynFhTNvjBqS0sy8E1m5NAY28o.jpeg&action=click

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uhh, yeah thats basically impossible for cc2 rn cause all the cars are made of many individual small shapes (that’s why the cars arent smooth) and when you crash the pieces fall off, unlike beamng which has softbody physics

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Im slightly mad at you for posting this, but it aint your fault. All of us wants soft body physics (i suppose) but its impossible to make. The reason why cc2 cars arent smooth is because theyre made with small parts which fall off when they hit something. Hence the weird destruction physics. Theres a picture of how it works, but i cant find it

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here:

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Me or him…

Ah yes this btw him

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