More realism in tank function

So we all know how other game like War Thunder or any sort of game that has tank in them. And considering that, if we look closer, we can notice those game would represent tanks functionality much better. For example, you have a Maus, in War Thunder, his max speed is about 26 km/H or 13 mph which isn’t a lot. But in CC2, you can bump that up to 80 km/h or 50 mph. That is a lot for a 188 tons tank. Now, let’s look at another tank like the Tiger 1. Again in War Thunder, we notice the turret rotation being somewhat very slow. As well as having a mediocre gun depression. In CC2, it’s a whole other story, you can apparently do a full 360 in less than 10 seconds. Which obviously isn’t possible in War Thunder. And gun depression? Yeah, we don’t talk about that one, it’s a bit overkill maybe not for the Tiger 1 but maybe some other tank has some overkill gun depression angle. And finally, I wanna add a little thing I never understood at first glance, why the Maus turret isn’t able to do a full 360? In theory it should be possible. Anyways that’s it for now.

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And im not saying that this game should have tanks that function like in War Thunder, those we’re just example

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car game not a tank game

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Then there wouldn’t be tank in that game

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You dislike tanks because they’re used for “genocide” don’t you :wheeze:

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comparing a (relatively) realistic combat game to a 100% arcade that wasn’t even originally supposed to have tanks originally
let’s just remove the exoniphic, maus and ratte then coz it’s not realistic to have vehicles that never existed in the flesh

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Idk why we even have the Ratte in the first place it’s just a bit fat

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i love tanks its just that they dont rlly fit that well into this game. the p1000 ratte tracks dont even move, the turret movement system on keyboard and mouse is extremely jarring because the camera keeps wanting to centre the turret relative to the centre of the hull.

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