Make the car tune and how it act more realistic

(This text is helped by ChatGpt since if i post the original idea and the text i did its bad and is not really easy to read)

  1. A Proper Dyno Room

Instead of just upgrading your car and getting an instant power boost, imagine a dyno room where you could test how your upgrades actually affect performance. You’d get to see:
Horsepower & Torque curves instead of just a number
Boost pressure and AFR readings for turbocharged cars
Real-time graphs that show if your tune is actually working or just wasting fuel

  1. ECU Tuning

Right now, tuning is just about upgrading parts, but what if we had an actual ECU tuning menu where you could adjust:
Air-Fuel Ratio (AFR): Too rich? Backfires. Too lean? More power but higher risk of overheating.
Turbo Boost Control: Adjustable boost levels with risks—too much and your engine could blow up.

Mess up your tune? Your car could run rough, misfire, or even explode under heavy load.

  1. Engine Damage & Failure

Tuning shouldn’t be all about power. If you push things too far, your engine should take damage over time or even blow up instantly in extreme cases. For example:
Over-revving past redline? Your engine could get destroyed.
Too much boost on a stock engine? blown pistons.
Running too lean? Engine overheating and failure.

To make it fair, there could be a percentage-based failure system where when it gets on dyno and to the ecu parts. tunes have a higher chance of engine failure.

Realistic Launch Control & Clutch Mechanics

Right now, launching a car in CC2 is just pressing the gas. But what if launching actually took skill?
1.Hold the clutch or a brake
2.Rev to the ideal RPM (not just redline)
3.Slowly release the brake or maybe a clutch additions while applying throttle
4.If done right, you get a clean and fast launch

This would make drag racing in the game way more fun instead of just “who has the highest stats.”

  1. Temperature Meter & Engine Wear

Engines should have a temperature gauge, where overheating affects power. If you push a car too hard for too long, you should get reduced power or even engine damage if you don’t manage heat properly.

5 Likes

Launch control and clutch stuff sounds fun (could also be implemented alongside manual gear shifting)
But the rest may be a little too realistic

3 Likes

^ what he said

don’t get me wrong, a lot of the technical stuff about tuning cars is really cool, but it’s not very feasible to add in a game like this

2 Likes

the new player watching as their peel p50 get turned into nothing (the engine over heated during core explosion)

4 Likes

i know but would be very very cool if added hehe imagine having our car tweaked and just by stepping on the pedal the front tires lift off new way to flex or maybe intense backfires at a certain rpm

1 Like