Currently, the jumps in the car crushers 2 main map are very boring. There’s not a lot of airtime due to the pressure of the default roblox gravity. If lowered to 150 or 125, you will get a more desirable result all-round in handling, jumps, and propulsion physics (like the RPG gamepass’s explosions)
It’s not difficult to change either, just edit workspace.Gravity to something around 150 or 125, and test and see which values are the best for jumps and driving
I’ve tried it in 2 of my own games i’m developing, it compliments them very well and i know a few other games that have dropped the gravity as well to improve handling (midnight racing: tokyo for example)
definitely a good idea if he opens a test place tho
yeah they’ll have to do some retuning (although lowering gravity lowers grip), but once they do retune it it’s totally worth it for sick realistic airtime
Yes, but that can be solved by either lowering the jumppower for the player itself, or add bodyforces to every part for the car to give the parts their own gravity. I’d prefer the first method though