Lower Gravity to improve physics

Currently, the jumps in the car crushers 2 main map are very boring. There’s not a lot of airtime due to the pressure of the default roblox gravity. If lowered to 150 or 125, you will get a more desirable result all-round in handling, jumps, and propulsion physics (like the RPG gamepass’s explosions)

It’s not difficult to change either, just edit workspace.Gravity to something around 150 or 125, and test and see which values are the best for jumps and driving

9 Likes

I’ve tried it in 2 of my own games i’m developing, it compliments them very well and i know a few other games that have dropped the gravity as well to improve handling (midnight racing: tokyo for example)

definitely a good idea if he opens a test place tho

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yeah they’ll have to do some retuning (although lowering gravity lowers grip), but once they do retune it it’s totally worth it for sick realistic airtime

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If you lower the grav for the cars doesn’t that mean characters have higher jump power :thinkderp:

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this would make drift tires undrivable

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other games have it coz they have a more normal tire grip

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Yes, but that can be solved by either lowering the jumppower for the player itself, or add bodyforces to every part for the car to give the parts their own gravity. I’d prefer the first method though

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I said they’d have to do some retuning above

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yes

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yesssssssss thsi is great idea

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yes add

1 Like

yes

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Bcause tire never Lost the grip When Weight Transfer (When yor Break or Trun) but its Lost the grip Only Use the hand Break
its Hard to drifting

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“Drift tires”

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i would like to play ur games

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This is now more relevant with new crusher physics.