Inconsistent Car Performance Balancing - New Barn Find (Jackerman Type-L)

The performance of the new barn find car, the Jackerman Type-L is utterly disappointing and makes no sense. It literally loses to a heavier car with essentially the same stats, the Jackerman G230 Roadster. It also, rather embarrassingly, loses to a class-F car, the BTO E3, despite having better stats (lower weight and essentially the same acceleration stat)

This can be attributed to the Jackerman Type-L’s weird handing model/chassis system: the tire model and the sluggish acceleration / lazy throttle response.

• For whatever reason, the car has very sluggish acceleration despite its relatively high acceleration stat for its class and its very low weight. While in reality, the car the Type-L is based on, the Jaguar Type-C, is supposed to demolish the Jaguar XK120 around the track.

220 bhp, torque: ~220–225 lb-ft, 950 kilograms vs 160 bhp, torque:195 lb-ft, 1300 kg

The XK120 beating it on-track literally makes no sense.

• Then there’s the weird tire model. I understand that for historical accuracy, the developers may have attempted to replicate the feeling of the tires from then which barely had any grip. But this makes no sense for car crushers 2, where every other car essentially has F1 car-level grip.

This is utterly disappointing considering the grinding you have to do even get this barn car as a F2P player. Honestly, just a good car to look at, nothing else

Keep the handling system consistent, please!

Panwellz probably won’t see this anyway because this is about car balancing

5 Likes

So it’s not really a bug but more of a suggestion

Recategorized to Suggestions > CC2 Suggestions

3 Likes

I was also dissapointed in the acceleration and the top speed. This was supposed to be a race car after all right?

4 Likes

the c-type has a different handling model because steeltank wanted it to be like real life iirc, unlike other cars which are tuned by the devs without contribs’ input

2 Likes