Catapult Design Area Rework Part.2

So as you may know or not, the catapult still has some issues with it when trying to use it. So here are my idea so that it can be better in the future.

1#: Extending the platform.
I soon realized that the Catapult had one big issue and it was over the fact that the roaming platform to drive a car is quite small and only allows you to drive with some sort of precision. This is what could be done.

2#: Shrink the hole size in the middle.
To allow the player to stand near the catapult without having to be in the hole and getting bugged while spectating the launched vehicle. Because if you don’t know yet, if you go in the hole and spectate the “flying” car, you clip for whatever reason in the floor.

3#: Adding guardrails along the platform.
To prevent any falling of the edge of the platform. Adding up any sort of barriers could actually be nice and save you time and effort for doing so. Because you can sometimes fall off the edge and from the small cliff behind the platform.

4#: Adding a path to it.
Since some vehicles can’t even reach it due to their slow acceleration, adding up a sort of ramp with a moving treadmill being able to transport those vehicle up much more efficiently. Also adding some barriers there to could help any sort of fall from the ramp.

And lastly, a bigger platform to allow bigger vehicles such as tank and truck to fit on the launching pad.

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It did the same thing again with the post being posted before finishing it

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Yeah there is a lot of room for improvement on the catapult
A bigger launch platform would be neat (normal size cars are boring, we want flying excavators and haulers)

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