I think making the player control the gears is better than being aoutmatic the controls for the keyboard
Clutch bottun Q
And after pressing Q you cant move tha camera
Picking a gear by moving the mouse
And when you put a gear the taking of Q fast the car stops
Would be better if Q activates or deactivates the gear mode, but yes, it could informally be called clutch.
Wait, yeah! Q is barrel roll left for air-thrusters and hatch toggle in the Launch Pad crusher, and these controls might be conflictive in Studio.
[ctrl] for gear mode activation
[alt]/[altgr] for gear change
What do you think?
v7_X
February 17, 2026, 6:43pm
6
probably , and . for WASD players
I don’t have beamng so that is just a coincidence
But maybe the person who made this suggestion has it
v7_X
February 17, 2026, 10:21pm
10
doesnt Q toggle arcade mode
Surreal
February 18, 2026, 2:12am
11
have you considered how gear controlling AKA manual shifting would work for mobile and console players
mobile might be managable but console players nah literally every button is used already
Maybe they can use a combination of buttons instead of 1
being able to do the heel and toe on hickory with the nsx-gt would be so peak
What’s a heel and toe?
All my knowledge on cars comes from cc2 and not real life
Surreal
February 19, 2026, 12:43am
17
idk like dpad up and l1 and r1 for shifting idk
I have wanted this for so long, ive always thought that m should change auto/semi/manual, e and q should shift, then the shift key can activate rocket boost or something, then space to emergency brake and exit to f?
Yeah, where on the computer keyboard are they? Those are console controls, how about keyboard?