Bugged Audio On the [Explosive] MA-22 ICBM Transport

Can the bug be found among the known bugs in the trello Trello? If so, upvote it there instead!
No, I did not see it there

What is the bug?
Sound Glitch on the [Explosive] MA-22 ICBM Transport. It either dosent play, or it is offbeat or missing some sounds

How often does the bug happen? (Everytime, sometimes or rarely)
Whenever you activate the explosives on [Explosive] MA-22 ICBM Transport, The 10 seconds after you press the explosion button.

What device did you play on? (Computer, Phone, Tablet or Xbox)
PC and Tablet

What steps do you need to take for it to happen? List them in very high detail:

  1. Join car crushers 2
  2. Spawn the veichle named [Explosive] MA-22 ICBM Transport
  3. Press the yellow and black explosive button while in the driver seat of the [Explosive] MA-22 ICBM Transport
  4. The bugged audio should play right after pressing the button, and then should play for 10 seconds after pressing the button.
  5. After the 10 seconds of playing the bugged audio, the [Explosive] MA-22 ICBM Transport should explode.

Is the bug related to GUI/Interface on the screen? Or did the bug only appear for you? Check yes if the bug didn’t happen for everyone in the server at the same time.
*Yes
I did test the bug on multiple accounts, and multiple devices. Yes, It did play for multiple people.

If yes, screenshot all red and yellow text in the developer console and post it here. (Open console by pressing F9 on computer, or by saying /Console in the chat)
It was showing up in /console, but it stopped when I went to take a screenshot, however the sound is still bugging and plays a different bugged audio every time you press the button on the specified veichle

Roblox username:
Jonathan77coollboy

3 Likes

Can we have a video?

Yes, I could not get a video of the sound not playing at all, but I do have videos of the truck playing the bugged sound. It may sound normal, but the sounds are misplaced.

Here are the videos:


In fact, I could get an image of only when the sound was not working, but not when it was bugged.

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