Better damage physics

Before posting, make sure that:

  • The suggestion is not in the Car Crushers 2 Trello Trello
  • It has not been suggested in the forum already (Search or check the “your topic is similar to…” tab)

If it already exists, like that instead to increase the chances of it being added!

So compared to a for example, a BeamNG car, simulating a 300 KM/H crash, the body of it is completely destroyed as of the one in cc2 only suffer from minor damage

What could be good is this

9 Likes

people not knowing the limits of a 2005 engine

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also derby will be FUBAR

6 Likes

More kid raging = more fun :think:

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someone simulated softbody physics in roblox you know

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just play BeamNG at that point :skull:
ik it costs money and it’s very resource intensive but it’s gonna be way better than on roblox

4 Likes

I have it but god damn it barely run at 50 fps on East Coast

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Btw this is not a accurate version since this is more like a 1:3 scale of damage on the model so it’s not that realistic but still better than the probably 1:7 damage scale on the model

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And 1:1 is impossible even BeamNG is not 1:1 its prob around 1:1.1,10

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yea ik, I was responding to v7

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ik

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id love more realistic physics, were gonna have to wait a bit tho

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just a “little” bit

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and ill need a new pc :skull:

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that’s perfectly cromulent

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i can probably get a solid 60 fps on west coast on normal graphics

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Mine runs on 15 fps lmao

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any nokia users?

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Google Pixel 6a user :omegakek:

2 Likes