Platina got reworked not too long ago and with it came a change to supercharges and even the removal of many little missions that gave platina like crush 5 vehicles, drive 10 miles, start a frenzy. To combat this pan buffed the reward for giving 1T from 30 to 55 platina, it all seems cool since its actually more around 5 more than the old 1T and 5 cars combo but the flaws start to show if you don’t own platinum or even gold materials.
Listed below will be the hourly rates with all materials before the rework (frenzies nor bonus crushers will not be included for both)
No materials: 1280 platina/hr
Neon: 1336 platina/hr
Silver: 1420 platina/hr
Gold: 1558 platina/hr
Platinum: 1837/hr
Listed below will be hourly rates after the rework
No materials: 835 platina/hr
Neon: 1020 platina/hr
Silver: 1148 platina/hr
Gold:1530 platina/hr
Platinum: 2296 platina/hr
As we can observe the rates for everything actually went down except for platinum where it got a huge boost, in conclusion this system only really helps people who own platinum and actually has hurt people who own a lower or no materials. That’s why im proposing the 1T money task be scaled depending on what material you own, the goal is to ensure it remains balanced for the most part but still benefits people who end up buying platinum.
So listed below will be the money requirement depending on the highest material you own.
No materials: 855B which would yield an hourly rate of 1148 platina
Neon: 840B which would yield an hourly rate of 1312 platina
Silver: 840B same as neon but takes 1 less crush to get which would give an hourly rate of 1530 platina
Gold: 950B which would yield an hourly rate of 1837 platina
Platinum: stays the same at 1T