Next-Gen Destruction

my pc after this:

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omg the joke isnt funny anymore it literally isnt unoptimized holy sh*

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well not my problem :person_shrugging:

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seems you can’t control yourself over such little thing

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getting very annoying

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calm down

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grrrrr it isnt funyyyyyyyyyyyyyyyyyyy

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womp womp

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my guy is about enter phase 2, can’t you see his angry face.

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hi guys new update now every part of the car has physics
massive w

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my old pc seeing this many moving parts:

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Actually you won’t need to worry about this whatsoever since it wouldn’t change the game’s performance. Because of how simple the system is it doesn’t cause any lag.

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I assume you’re just using basic constraints right

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literally only hinges

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ah, I was gonna say those as well

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yeah, I’d assume this probably wouldn’t be too hard to implement since at the moment, the game only adds rotation and offset to parts when they get damaged

it would probably just be tedious to lay out the framework for all the different hinges and stuff, but this would be pretty feasible in terms of adding it

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i already calculated how much time this would take for every vehicle and since it takes 10 minutes to implement this in 1 car it would take 3.4 days and thats for every single vehicle. And this is the maximum time since there are cars without bumpers. So it can be way less

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well but you see i would need to worry about that because my old pc could barely run a browser

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well if you’re at that point, I’d probably be more worried about even playing Roblox in the first place :skull:

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