Oh ok so i’m a bad developer who doesn’t know anything, but the person saying it clearly won’t even prove his own authenticity of knowing anything about scripting, and won’t give any evidence of the method bugging or being bad or slow, by “I won’t bother”
Yeah because why would i waste time on proving my opinions? U dont have to answer them in the first place.
Oh ok so you’re just giving unproven opinions?
Yeah? Theyre just opinions, but theyre right. I know roblox and desync if unfixable. Nor is the anti cheat possible with how the game is made.
And when was the last time u saw a car fly?
Alright,
- so you know how the game is made without being a developer
- You just know that it won’t work, without even giving any evidence of that being real
- You won’t give any evidence to anything
- And all of my suggestions are impossible, without evidence, according to YOU, which you haven’t stated any experiences of your own scripting knowledge, they’re all invalid.
I like how he supported his arguments with facts, but you ignored it in favor of starting a personal argument, when a peaceful debate would be more reasonable
Where’d you get the information that i’m not a developer?
I said you won’t provide information of being a developer, by “I won’t bother”, and yet i’m still the worse one.
yes because i dont need to prove my opinions, you dont have to answer them in the first place, but i can prove it if i actually needed to
Actually i have to answer them since this is a forum, anything regarding my posts being invalid decrease the chances of it actually geting implemented, which as you could guess i’m not interested in happening, that’s what a suggestive forum is.
what?
Answer me here.
Are you saying that my ideas are all impossible without any attempts or any evidence, am i right?
Theyre not impossible. And i never said that. They wont work as u suggested they would.
You always said impossible, scroll up.
is there even a single game where that method is used and works as intended?
Tons actually, the system was originally implemented by faizan for another physic dependant game, who has years of experience and is a developer at Tactical Triumph. one of the biggest ro-soccer game groups, the system was used to fix lag between players on high speed in aerials, and it works fine on vehicles.
Ok show me
Any extra to say?
I had recoded the system for vehicles instead, pretty simple, and that system is already implemented at TRS, which is why it has barely any lag even on the highest of collisions in the most lag.
yes and this is a game about football?
