Vehicle value changes

I was correcting the values for the vehicles on the CC2 Wiki (fandom), and I couldn’t help but notice how broken the values are. So here I am suggesting that the devs look into the values and try and fix them up a bit.

A few things to note:

  • These are all base values (i.e, without a token multiplier and the base material)
  • Blue-coloured vehicles are group-exclusive vehicles, while purple-coloured ones are VIP. Regular vehicles will be uncoloured.
  • I don’t know whether this should be in #suggestions:cc2-suggestions or #bugs:cc2-bugs

I’ll split this into parts so it’s a little easier on the eyes.

Part 1: From The Beginning


I’ll start at the beginning, with the Astro. It has a value of 350, which matches the UAZ, a starter car that has no requirements (doesn’t require VIP or group), meaning the Astro fails to be a step up from the UAZ in terms of value. A simple fix would be to just lower the values of the starter cars.

So I propose the following changes to the following starter vehicles:

  • Morris Mini: 300 > 275
  • UAZ 425: 350 > 300
  • Peel P50: 400 > 375 (optional)
  • Toyota Corolla KE70: 650 > 600 (optional)

That way, the Astro can actually have some use and not be redundant.

Part 2: Token Hell


The RMMV HX60 Transport, Bucotti Type 75C Pacific, and the Fire engine share the same value, as do the Koenattigg Regering and Folstak MS-8 Monster Truck. Not only that, but the VIP vehicles have rather low values compared to the normal vehicles surrounding them. Plus, the values scale rather slowly around this price range before suddenly shooting up, so I think it should scale more linearly. This may result in having to push the prices back a bit.

So the values should go like this (to be adjusted soon):

  • Lamborghini Centenario: 220M = 220M
  • RMMV HX60 Transport: 220M > 230M
  • Fire engine: 230M > 240M
  • Bugatti Veyron Super Sport: 260M > 280M
  • MAZ-537: 240M > 260M
  • Folstak MS-8 Monster Truck: 240M > 270M
  • Pagani Zonda Cinque Roadster: 280M > 320M
  • Grandeur Esteem: 260M > 290M
  • Mars Rover: 290M >> 340M
  • Midnight Envy: 280M > 320M
  • Aston Martin Vulcan: 290M >> 340M
  • Koenigsegg One:1: 330M >> 410M
  • Forestboxer D-33: 310M >> 380M
  • Mahindra Gurkha: 340M >> 430M
  • Avanta R51B3T: 340M >> 420M
  • Renault UE 57: 390M >> 490M
  • Arturo Glacera: 360M >> 460M
  • Mclaren P1 GTR: 380M >> 480M
  • ScyTech Menoetius: 400M >> 500M
  • Vanto Feriza: 420M >>> 530M
  • Energy Monster Truck: 490M >>> 630M
  • MK. II Crusader: 460M >>> 590M
  • Ferrari FXX-K Evo: 480M >>> 620M
  • Leopard 2A7: 540M >>>> 720M
  • Trelet Barshky 4x4: 510M >>>> 680M
  • Hennessey Venom F5: 580M >>>> 780M
  • Panzer III Ausf. N: 560M >>>> 740M
  • Pagani Huayra BC: 600M >>>> 770M
  • Dragster: 700M >>>> 890M
  • WDZ 130: 670M >>>> 840M
  • Tiger I: 710M >>>> 880M
  • Apollo Intensa Emozione: 740M >>>> 920M
  • Bugatti Chiron: 870M >>>> 1.2B
  • Lamborghini Sian: 850M >>> 1B
  • M2A4-S1: 900M >> 1.1B
  • Koenigsegg Jesko: 1B >>> 1.5B
  • Aston Martin Valkyrie: 1B >> 1.3B
  • W Motors Lykan HyperSport: 1.1B >> 1.4B
  • Industrial Bulldozer: 1.3B >>> 1.8B
  • Tricera Q80: 1.2B >> 1.6B
  • Tesla Roadster 2.0: 1.4B >> 1.8B
  • Bugatti Divo: 1.5B >>> 2.1B
  • T66T2 LandKreuzer: 1.5B >> 1.9B
  • Lamborghini Veneno: 1.5B >>> 2B
  • Bugatti Bolide: 1.8B >>>> 2.5B
  • Bugatti La Voiture Noire: 3B = 3B

Part 3: The Final Stretch


And finally, entering 4 tokens, a couple more changes I would like to suggest to make the endgame a tad easier (and a bit more logical):

  • Exoniphic MK1: 15B = 15B
  • Exo Speeder: 13B > 15B
  • Underground Loader: 17B >> 24B
  • Orius Lightning-Bolt: 15B >> 21B
  • EB7 Mountain Annihilator: 18B >> 25B
  • EXR Extimo: 18B >>> 28B
  • Thrust SSC: 20B >>> 36B
  • Tricera X100: 20B >>> 33B
  • Panzer VIII Maus: 21B >>> 37B
  • MA-22 ICBM Transport: 23B >>> 42B
  • FT-6 Super Drill: 24B >>> 50B

Overall, I’m suggesting quite a mouthful here, although this is entirely optional. Part 3 is completely a suggestion, whilst Parts 1 and 2 are minor mistakes.

Anyway that’s all

14 Likes

which one is the wiki again

3 Likes

This looks like it took awhile to make. Very nice job.

4 Likes

Yes values in game is bad

1 Like

this

2 Likes

yes i used up my whole afternoon to make this

3 Likes

not going to update this so the values are now inaccurate from now on

although you can just check the wiki to see how inaccurate they are because i’m updating those values

4 Likes

well uh now i’ve stopped updating the wiki soo you’re gonna have to rely on others
but they should still be updated

2 Likes

someone could update the wiki for you

1 Like

i’ll leave that to creepermobile, he’s doing a great job

2 Likes

This has been adjusted, not to these specs of course cause its outdated, but the values increment in a correct order now

2 Likes

Actually no this has not been fixed nvm

1 Like

ok now it actually has so imma just close this
don’t really care about the rest tbh