The Next Supertank Concept I made in Studio

absolusolutotely fanaticatastic

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looks like a railgun

i think this dude might have actually got it approved

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one of these things
Pinball GIFs | Tenor

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This is the Solid-shot railgun I mentioned yesterday
It will have 3 shots per charge, no cooldown between shots, and it has reload time of 10 seconds

1 shot is equal to Ratte’s single gun.

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I quit with the “Bullet-dispersing shotgun design”
It is too complicated and friendly-fire is inevitable.

To replace the gun, I made 4 new concepts.
Some have their own unique abilities.

Images will be posted later.

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“Friendly fire will NOT be tolerated”

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Starting with the Gauss

  • You can fire this gun every second but the damage will be equal to Luftvärnsterrängdragbil m/40
  • Leave the gun for 10 seconds then fire for a maximum damage twice that of the Ratte.

Devastator

  • I have the audio needed for SFX to all guns.
  • It can also push vehicles away like what you can see in the Bass Blaster crusher.
  • The gun is difficult to use because sound waves travel slower than RPG in comparison, but you have a -1 second reload time to cover that.

Fulgur (Latin for Lightning)

Pantagruel (My personal favorite)

  • The gun locks into a vehicle and the turret rotates with it, so don’t worry about hit-&-runners.

M95A5 Trident Super heavy Concept

  • Angle of elevation & depression applies to all.
  • Noob for size comparison.
    The front tank shows a different CC logo + both gun elevation & depression angle.

Trivia:

  • “In contrast to the Ratte, the gun is designed to aim directly at your mouse cursor since it rests on a bearing. The tank has a unique gun mounting concept as a result.”

  • The tank’s design was inspired by the comments of other players that Ratte’s main gun cannot be used on a smaller target, necessitating careful gun offset to expose one side and limiting the combined effect of both Ratte’s guns on a small target.

  • The hull design of the Exoniphic MK1 by Exoniphy served as the primary inspiration for the development of the hull of this tank. This was due to the tank’s stable four-tracked design and its potential to achieve a high ground-clearance authority, which rendered it an ideal candidate for nomination as the hull design for this tank.

  • Since IchaelGaming’s design philosophy calls for the cannon to be situated outside the turret, the turret design is entirely unique. The reason for this is that he frequently designs “heads” for mechs that resemble the M95A5 Trident Superheavy. The fact that a particular Discord channel he belongs to only had “tanks, planes, and ships” as a category instead of “mechs” forced him to start over and combine the tank hull he drew inspiration from “Hexiron” with a mech turret he made to resemble a crab body.

  • “Due to its size, all four tracks are free to move up and down to follow the elevation of any terrain it may run into.”

  • It’s only wide and tall enough to exit the facility, and it doesn’t fit on current T4-compatible crushers at Row 3, 1st Floor.

  • It’s not worth crushing this tank as it gives less value per parts.

  • Despite its size, the tank weighs only 400.9 (US) short tons due to its lightweight gas-turbine engine, spaced-laminate aluminum-7039 hull, and lightweight ceramic-composite armor. This armor reduces damage from “energy-type” ammunition fired from the Exoniphic MK1, but acts like regular armor against heavier shots fired from a Ratte’s main gun.

  • The M95A5’s powerplant is made up of two Honeywell AGT5000 engines, each of which produces 5,000 horsepower (x2 at each track = 10,000 HP) multiplied by four (all four tracks) for a total of 40,000 horsepower with a power-to-weight ratio of 0.0454 (mechanical horsepower per pound). (stock)
    If pushed to its limits, the tank can run at 40kph (24.8 Mph) on a flat surface and 45kph (27.9 Mph) when properly tuned.

  • The gas-turbine engines did not power the rest of the tank, instead, a fission reactor is located at the back of the turret for simple access and powers the tank’s remaining components, including the main guns. Destroying the exposed reactor disables the main guns. The tank continues to function without it, crushing cars with its massive weight.

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at this point i think the devs would say it would be too complicated for cc2

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It’s just a Ratte with both guns aim at your cursor. :roll_eyes:

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like how will the 10 year olds that are the backbone of this game’s playerbase understand this if they can’t understand platina

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but I think they can launch this tank, since they launched the Landkreuzer, since the complexity level of the Landkreuzer is considerable and this tank would have three times the complexity to be made compared to the LandKreuzer, but it all depends on if they want to launch this tank and the effort put into this project by the developers, and if I were to guess I would say it would take about two or three years to be finished or more.

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the landkruezer has only one mode: fire.
this tank has like 5 different ammo options to fire, and the young playerbase would be so confused

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considering we’re the only ones to understand it, the p2w kids who buy the game won’t have a clue on how to use this

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bet you never thought of the long term effects on the playerbase

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This is why I offered four concepts to replace the bullet-dispersing shotgun, which is more sophisticated and prone to friendly fire.

I’m curious to see which of these is voted as the next CC2 Tier-4 vehicle.
THIS IS JUST A SUGGESTION

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so I think they will never release this because 10 year old players won’t know how to use it and your technical analysis was very good

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tbh the gause would be the simplest option, but it’s really op

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I’ll try my best to balance it. :worried:
Yes, I’m well aware of the 10yo playerbase

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I’m open for suggestions.

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