My suggestion is to add SteringWheel which moves. If you turn left your SteringWheel turns left and like this on all sides
Are you suggesting that we could use a steering like the Logitech wheels or like an on screen wheel?
I think itâs for steering wheels in game
Suggested btw
And also itâs âSteering Wheelâ and not âSteringWheelâ
broâs talking like a proper programmer
here, you can implement this code into CC2 to get working steering wheels, trust
import SteringWheel
def steer:
SteringWheel.Angle(0)
inputt = input("Press a key")
if inputt == "LeftArrowKey" or inputt == "A":
SteringWheel.Angle(-90)
inputt = input("Release to stop steering")
if inputt == None:
continue
elif inputt == "RightArrowKey" or inputt == "D":
SteringWheel.Angle(90)
inputt = input("Release to stop steering")
if inputt == None:
continue
else:
print("what the fuck are you doing")
while True:
steer()
wheel.steer()
Is more efficient
Wait. Maybe this:
trojan.Virus(download)
<button>Download fun game</button>
console.log("this ain't a trojan virus trust me and click download")
On screen for mobile players I think
Not looking good on @jakubekpp12 coming back and confirming⌠Probably just your average new user. [sigh]
Is it that important?
If the feature were to get added, yes. If we canât understand it, they canât add it. Zero conditional. Thatâs a fact.
wheel isnât imported
lmao
huh?
