Skill Points Rework

I think the Skill Points need to be adressed/reworked. The way they are made right now, they fall into the just another daily mission trap, and this shouldn’t be the case. I do believe that the Unlimited Skill title should be one of, if not the hardest to unlock but it should be justified by more than just playing 500 days in a row, because if you really think about it, it wouldn’t make it all that different from Master Collector title, except its permanence. Here are a few ways I believe this could be addressed:

  • Really difficult seasonal/time limited that give ~200 Skill Points. - Includes many of the current challenges maximised for difficulty. Could be 2 weeks or 1 week per mission and occur after one another or once per month.
    Cons: Needs constant editing of the new missions, if multiple missions are created and put in the system it risks repetition.
    Pros: Justified linear progression system that doesn’t force you to log in every single day for 500 days.
  • Permanent missions - could be related to already existing missions. Say reaching 5 million parts gives you 500 Skill Points, however if it is to give 500 then its gonna be a really small amount compared to dailies. Other missions may include: Reach 1Q money, Reach 20K Tuning score.
    Cons: Basically makes the requirement to get a ton of other titles, the vast majority of which are focused on playtime rather than actual skill (except derby and racing), gives even more exclusive titles for people with too much freetime.
    Pros: Less grinding for older/endgame players, which was a major turn off back when platina goals as well as derby knockout missions released (could be a con, depends on Panwellz’s vision).
  • Challenges that can be completed multiple times - By this I mean a system where, for example, you earn 50 points for 1k tuning score. However, this sets up the trap of Skill Points being just another Platina. It would also give a huge boost to endgame players, which may or may not be desired (It would give another title locked to endgame players like Annihilator or Platina Overlord, that can be both achieved by a ton of playing but not that much real skill).
    Cons: Risks falling into the trap of being just another Platinam, gives even more exclusive titles for said players.
    Pros: Less grinding for older/endgame players.
  • Time limited global challenges - something similar to weekly leaderboards in Bee Swarm Simulator, where you can earn skill points by placing high places in such events, that could involve for example racing. I believe this approach justifies >Skill< Points the most out of everything. Some titles like Master Collector, Master Crusher or event titles are already locked to long time hard grinding players and I do not see why this should be any different, except with a much bigger focus on skill rather than playtime (imagine new player grinding to Master Crusher, it takes unimaginable amounts of time, meanwhile a skilled player should be able to get it decently quickly).
    Cons: It will require moderation (races and derby are notoriously full of cheaters).
    Pros: Justifies the >Skill< Points being named as such, instead of being Playtime Points.
  • Locked/Limited to multiplayer events - I believe that to most accurately judge Skill in this way would be to compare the players to other players. This idea is similar to the previous idea, with the exception of this using features already in game, such as competitons, derby, racing/racing leaderboards.
    Cons: Can be abused/inaccure if alterative accounts or bots are used, or otherwise being paired up against less skilled players (intentionally or not) than other players grinding Skill Points.
    Pros: Measures Skill of a given player against different players.

Mix and matching of the ideas is also possible.
I do believe that parts and money do correlate somewhat to the skill of the player, however that is not always true. At the same time, we are all better or worse at things, for example I am great at finding bugs but decent at everything else, however I think its those areas for multiplayer competiton, where skill can be judged the most accurately. I would not even be against the idea of a Skill Points leaderboard, or Skill Points being awarded by outside events (ex. racing event, that happened like a year ago, reporting rare bugs), however I believe this may be a bit out of the scope of the feature.
I will update this post as I see fit. Vote on which approach is the best, or give your own ideas. I do not believe that Pan will fully incorporate any of my ideas but the ideas given were to express my own perspective and as a possible way for the community, which from my understanding isn’t a fan of Skill Points, to express their ideas on the new feature.

The daily missions we have hardly even require any skill, same goes for the limited time missons, devs clearly think “big number = skill” which is definitely not the case.
I like most of the things you suggested, puts “skill” in skill points but that would need a lot more moderation which hopefully isn’t a massive issue.

If moderation of such things is an issue, then perhaps the fix is adding moderators. This extends to the CC2 report mail. I am not sure how many moderstors they have and whwther its enough, however I do know cheated times are a regular. What I do know is that there is plenty of reputable people who would gladly do that job.

Perhaps before you could unlock Skill Points, a minor goal to be reached too, like 250k parts, to prevent bots.

TLDR:

The current Skill Points system feels more like a “daily login grind” than a reward for actual talent. To fix this and make the Unlimited Skill title mean something, the system should move away from the 500-day streak requirement and toward high-skill tasks.

The suggested fixes:

  • Harder Missions: Add high-difficulty seasonal challenges and massive permanent milestones (like reaching 1Q money) to reward endgame progress.
  • Skill > Playtime: Use global leaderboards and multiplayer competitions (racing/derby) to prove who is actually better, rather than who just plays the most.
  • Community Contributions: Award points for things like reporting rare bugs or winning official events.

Goal: Make “Unlimited Skill” a badge of actual work, not just a “Master Collector” clone.

My literal Opinion:

Skill Points are just a way for premium players to stay longer to complete a specific task for a small amount of skill points so that sweet premium payout can be cashed out immediately. I’d also like to add that players who does not want to grind would also just spend the robux for the car rather than spending 125 days of straight grinding.

Premium payouts have been deleted, so thats not the case, is it? Additionally the new missions are available for non premium users so I dont get your argument.

https://create.roblox.com/docs/production/monetization/engagement-based-payouts

Also, why does your message read like AI?

people nowadays think professional writing is AI :sob:

I once put an assignment i spent an hour on fully by myself into an ai detector and it flagged it as 97% ai.
Writing professionally is no longer professional it anymore i guess

Fun fact:

Ai detectors you’ll find on the internet will always show a very high percentage no matter the text you input. The only exception is a “human-written” text they provide which shows 0%, but if you change at least 1 word it will display like 90% :xdd:

They do that to sell you a paid subscription in which you can “humanize” the text

Basically, it’s a scam to get money (at least most of them)

No actually it does follow patterns and tones but i now know how they work so i can make my text
0% ai (mostly including an actual opinion and stance which ai avoids, not using generic connectors, avoiding transitioning too smoothly, using simpler terms, less commas etc..)

this went off ropic pretty quick

*off topic

it doesn’t