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Here is the format I got for powerups that you guys should make.
(Defensive, offensive, or supportive?)
(What it does)
(How it affects each tier)
Repairs vehicles to full health when collected but not when used.
Tiers 1 and 2 are put back to full health but Tier 3 heals 25% back.
Here is another I have
Shoots at any vehicles that may be attacking the shooter with a barrage of birdshot for 15 seconds
Tier 1 puts it on the hood, Tier 2 puts it on the back, Tier 3 puts it on the roof or next to the cannon.
Depends on use
For 13 seconds, high beams are blinked on and off at a rate that won’t cause seizures. Going into the light covers the screen in a heavy filter.
Works with the headlights of all tiers
So basically it respawns your car without respawning your car
Well yes, but actually no!
Well yes but actually no.
In some competitive games with health mechanics, some of them will have a healthkit around each corner, sometimes next to ammo boxes.
Examples include Quake and TF2.
What I think the healthkit would do is to reward people for knowing when to stop attacking and heal up. It also may be a fun idea when a dragster is missing one of its wheels and other cars must chase it down before it gets a healthkit and returns to full health.
Spills out oil made to make opponents lose control of their car.
No changes per tier.
EMP (electro-magnetic pulse)
Disables (Stuns) the car in front of you for 2 Seconds and damages it a little, it has low range.
No changes per tier.
Supercharge (Ubercharge, Megacharge)
Temporarily doubles the acceleration of the vehicle
No effects on the tiers
Makes your car go invisible until you crash into someone
No changes per tier
Instead of firing one projectile, fires multiple at once like a shotgun.
Supportive, Defensive, and Offensive
Increases all the stats of the car and doubles its size for 20 seconds
All tiers get the size up except tier 3
Spills a puddle of mercury/acid to dissolve cars that are too cocky when chasing you down.
Size goes up depending on tier who deploys it
A 3 stud radius that damagea nearby enemy vehicles every 1 second.
Activates for 15 sec
Well… if I could make a technically instant win one….
M2 Sentry Gun
Gives the car a 50 caliber sentry gun to shoot all nearby cars until the car’s health is depleted to 0.
Has no effect on all tiers
imagine doing that on the ice rink map