Post your useless CC2 facts here

(I assume you’re replying to AIJordan)

The “IK” was for you and the “Wdym unrealistic” was for Jordan

And I forgot to split the reply.

Anyway the CC2 Energy Core requires a gamepass to activate; contrary to the Tornado Research Institute, which does not.

[ultra-useless fact posted to stay on topic :cool:]

Manual shifting in CC2 isnt actually a proper manual system its actually a sequential system since you can only go up and down gears without clutch

Because where does the smoke go? Thru the bridge?


The new Honda Keihin HSV-010 GT is tied with the Paganotta E35T and the Vartrac Cement Truck for having the least amount of tuning score in the game (15)

Oh. That’s a roblox particle physics issue.

not particle physics I mean the physics of what happens with particles.

Bro already analyzed everything

Bruh

the steering angle on the John Deere 9520RX is so narrow that you cannot turn directly towards a crusher immediately when you spawn on floor 2 of the main facility, requiring you to turn, reverse, and turn again

Casket car has a weird horn sound


Last year’s Legendary Gift gave a random limited car that you didn’t have at the time (I got the Ferarri 12Cilindri)

Same for the one from 2024

when you translate the ingame “dealership” text into other languages, it just literally means “dealership”?

The Turbotrain Tramcar’s best spoiler barely improves the handling at all

Spherical wheel hitboxes makes the car nearly impossible to wallscrape

offtopic but the spherical hitboxes on the wheels are ass like the devs need to at least make the hitboxes cylindrical

(not advertising, also offtopic)

in ccsv3 the hitboxes are actually cylindrical, it functions better tbh

anyway

going max speed with a turbo scooter makes a rythmic percussion (first person to hear better)

The Tuk-Tuk can just barely reach C-Class (60) when maxxed out despite being only an 18 F-Class at stock (+42 race class)

The game has exactly 581 vehicles today