# Make races with "shortcuts" + test the new race mechanic

**URL:** <https://ccdiscussion.com/t/make-races-with-shortcuts-test-the-new-race-mechanic/85873>\
**Category:** CC2 Suggestions\
**Created:** [October 25, 2026, 8:04pm UTC](https://ccdiscussion.com/t/make-races-with-shortcuts-test-the-new-race-mechanic/85873 "2026-10-25T20:04:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Sans\_Error](https://ccdiscussion.com/user_avatar/ccdiscussion.com/sans_error/32/283018_2.png) [@Sans\_Error](https://ccdiscussion.com/u/Sans_Error)\
**Post date:** [October 25, 2026, 8:04pm UTC](https://ccdiscussion.com/t/make-races-with-shortcuts-test-the-new-race-mechanic/85873/1 "2026-10-25T20:04:51Z")

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In the old NFS games, there were shortcuts to get through the track faster. So why not make races with the same paths? That is, for example, there will be a race on asphalt, but with an off-road vehicle, you can shorten the path a little to overtake the opponent. I think this is a good test of double checkpoints in the race. That is, the racer must choose either the usual path or the shorter, but more difficult one. If players come up with this idea, then they can try to implement it in many races

For example, here is a video from the game NFS Hot Pursuit 2:

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**Author:** ![Surreal](https://ccdiscussion.com/user_avatar/ccdiscussion.com/surreal/32/289654_2.png) [@Surreal](https://ccdiscussion.com/u/Surreal)\
**Post date:** [October 27, 2026, 1:08am UTC](https://ccdiscussion.com/t/make-races-with-shortcuts-test-the-new-race-mechanic/85873/2 "2026-10-27T01:08:47Z")

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theres a shortcut on the dirt track in cc2  
theres a bridge ur normally supposed to go up and down on  
but u can just go around it lmao
